#ifndef _AMERICO_SPHERE_H_
#define _AMERICO_SPHERE_H_

#include "../Vector.h"
#include "../Matrix.h"
#include "../Intersection.h"

class Sphere : public Intersection::Sphere
{
public:
	Sphere();
	Sphere(const Vector3<float> &aCenter, const float &aRadius);
	virtual ~Sphere();

	Sphere &Init(const Vector3<float> &aCenter, const float &aRadius);

	Sphere &Calculate();
};

#endif